Low poly style illustrations are a hot trend these days and we see them everywhere – books, animations, music videos, apps, etc. and now I am gonna post on a few tricks to create one in Blender. I have created a few example illustrations and outta my pure goodwill even manged to provide a link to my sad excuse of a work …
One of the main requirements to achieve this style, is that the models must be flat shaded. This will give a blocky looking result, which a smooth shaded surface does not produce.
Lighting is the most important part of producing a good render. The scene should be properly lit according to the composition, and we must use Ambient Occlusion and Global Illumination. Photo-realistic rendering will produce the best result. This lighting and shading are what set it apart from a bad looking render.
Low Poly Models
Another prerequisite for this style is that the models must be low poly (obviously!). The forms must be drawn close to basic geometric shapes. For organic models, if you find it difficult to built them using less triangles, then don’t worry. You can construct the model as you want and later crunch those polys down with the help of the Decimate Modifier. You can also import and use your existing mid-poly models, and then use the Decimate Modifier to reduce the polygons. A rather gentle reminder apply modifiers in the object mode.. and click on apply when you like what you see
Below are the links to my Blender files.. Followed by a one line condensation of what to expect in those folder provided… So help yourself.. I am just gonna go and lie down…and close my eyes.. and maybe try and close my Mind if I feel like it …
- The Lonely Tree – Subdivide with fractals, Grabbing in the O mode
- The Smoking Igloo – Playing with Icoshperes, Decimate and Triangulate Modifier
- The Castle On Clouds – Extruding and placing Icoshperes in the O mode
- The Grazing Sheep – The Array and Curve modifier for the fence using Bezier curve
- The Magical Sword – Mirror modifier for the sword and triangulate for the scene
- The Rocket Launch – New Light settings? I have gotta start learning the basics of materials and textures..
Just a little preview on what you will find in there.. Mind you I am bad with cameras…So the lighting might be a bit off…And ofc if you feel you have a better light setting please let me know of it… I would like to learn 😉
I think I’ll do a post on low poly characters next and move on to animating them by rigging them …or maybe a bonus post on smoking trains moving on tracks… so much to choose from but so little time to make sense outta my thoughts… *sigh (I personally think I stopped making sense midway through the previous sentence…)