Posted in Blender

Blender Post #1 Intro to Blender ╰(๑^⌓ ^=)ᕗ

໒( ᓀ ڡ ᓂ )७

Just to be clear which Blender am I talking about?

  • Blender is a professional free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games and not a mixer that can make a wide range of delicious things, from soup to nut butters?
  • Blender’s features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing and not the blender jar with a rotating metal blade at the bottom, powered by an electric motor in the base where some powerful models can also crush ice!!!
  • It further features an integrated game engine and I don’t think you can do that with the other blender …
So that being said let me go about with whatever I have found so far with my own personal experimentation…

1. To install Blender in your system , as far as I know the system requirements looks pretty basic cause it installed in mine pretty smoothly. 
2.If you have a previously installed version of python then I recommend that you uninstall it so that the correct script files that is blender dependent is read. Install the python later when you are not having a running window of the Blender (ofc remove the environment variable also!?).
3. Get the Blender software from here. and install it for your system.
4.Open it up and the default screen should look something like this? This is what blender looks like when you open it.You are faced with a toolbar to the left and right, file operations to the top, timeline on the bottom, and the 3D view in the center. Blender’s default starting mesh is a cube, I will be demonstrating basic functions on this most probably.

These are just the basics so feel free to overlook this and the next 3 posts and move on 😉

5.To go about navigating in the 3D View Window… 
  • To rotate around in the 3D view, hold down the middle mouse button and move the mouse though I prefer to use the NUM pad much more easier and efficient there is an option to emulate in the preferences.
  • To move up and down or to and fro, hold shift+middle mouse, and and move the mouse.
  • Use the scroll wheel to zoom in and out.
  • To select an object right click, to de-select right click away from the object.
  • To select multiple objects, hold “SHIFT” and select the objects.
  • To select everything press “A” or to de-select everything press “A”
  • Notice that when you select something, it will be highlighted orange.
6.The 2 modes I will be toggling between are
  • Object Mode This lets you select objects and move them around as you please.
  • Edit Mode This allows you to select individual vertexes, lines, and planes. you can modify the mesh in this mode.

To switch between these two modes you can either go down to the menu below, or just press TAB.

7.Some basic features of 3D modelling wrt Blender
Starting with the arrows that appear when you select an object the cube in this case…those are the Axes. The red arrow is the X axis, green is the Y axis, and blue is the Z axis.
These arrows allow you to move things more accurately(left click along the arrows(axis) to move them wrt that arrow’s axis).
Press N to get that transformations toolbar
While I am in here might as well just brush through the basic transformations that are possible in here…
  • Translating There are three ways to do this, one is to simple right click and drag. Another is to just select the object and press “G”. Or, you can left click on the axis you want to move the object on, and drag Or you can enter the values in that Transformations toolbar
  • Rotating Rotating is very simple, all you have to do is select the object to be rotated, and press “R” . If you want to rotate around a specific axis, first press “R” then “X”, “Y”, or “Z”. Each letter corresponds to it’s respective axis.
  • Scaling To scale an object, simply press “S”. if you want to stretch an object along a certain axis press “X”, “Y”, or “Z”, after pressing “S”
8.Wanna add a new object …

Maybe you want to put a new shape on the screen to begin working with blender. To do this,  press Shift+A. This will bring a pop-up box. There, put your cursor on the Mesh Menu and choose whatever shape you want.  I am gonna use a cylinder. (You can use whatever shape you want because it is basically the same process.)
9. Maybe I’ll Colour the object and wrap it up for today…
To change the color go over to the outline window select the object you want to modify go over to the properties menu and click on the Material icon .Wait for the menu to load click the white coloured rectangle under the word diffuse. A menu will pop up with the color wheel. Choose the color you want the cube to be. Then, the cube is a different color.
(ofc we have the lighting effects and stuff, I’ll go over them later maybe 😉 )



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