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Java Post #9 Java Games ᕦ[ •́ ﹏ •̀ ]⊃¤=[]::::::::>




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Random Pics of Games developed using LWJGL?

LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem.

LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries expose. As such, novice programmers are encouraged to try one of the frameworks or game engines that make use of LWJGL, before working directly with the library.LWJGL is open source software and freely available at no charge.

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Installation is pretty simple and well explained in this Site… It has ample amount of tutorials with enough sample source codes.

LWJGL3 – Documentation on the Library.

LWJGL3 – Integrating Java and LWJGL3 by setting up Eclipse (Tutorial).
Website
Forum
Blog
Bugs/Suggestions

LWJGL2 – Documentation on the Library. Corresponding Tutorial can be found here.

OpenGL – The great thing about this tutorial is that they step up to more complicated examples nicely, giving you discreet examples to build off of that you can always reference back to. So, the format can still be used as a guide for what you should expect out of OpenGL.

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